“Toda la información contenida en este apartado es de carácter orientativo. Los entornos de Psious son herramientas de apoyo terapéutico que deben ser utilizadas por el profesional de la salud dentro de un proceso de evaluación e intervención diseñado según las características y necesidades del usuario.
Recuerda además que dispones de la Guía Clínica General en la que tienes más información sobre cómo adaptar las técnicas de intervención psicológica (exposición, desensibilización sistemática, reestructuración cognitiva, economía de fichas…) a los entornos de Psious.”
Evaluación del TEPT
En esta sección proponemos diferentes estrategias y herramientas sobre cómo evaluar el TEPT, como paso previo al uso de la técnica EMDR.
OBJETIVOS
Evaluar la presencia y comorbilidad con otros trastornos emocionales.
Evaluar la presencia de reexperimentación, evitación y activación aumentan.
Definición de configuraciones de estímulos ansiogénicos y en qué grado.
Evaluar la presencia de pensamientos distorsionados.
Herramientas útiles para la evaluación del trastorno por estrés postraumático (TEPT).
Considerando los objetivos de la evaluación, enumeramos algunas de las herramientas que pueden ser de utilidad para obtener información relevante sobre las características de su usuario. Recuerde que una buena definición de los objetivos, la caracterización del paciente y la planificación de la intervención son importantes para la eficiencia y efectividad terapéutica al igual que la satisfacción del usuario. En la bibliografía encontrará artículos donde podrá revisar las características de las herramientas propuestas.
ENTREVISTA ABIERTA O SEMIESTRUCTURADA
Estructura de entrevista ADIS-IV
CAPS-DX
Escala de(TOP-8)
“Índice Global de Duke DGRP”
AUTO-INFORMES
Escala de impacto del evento – Revisada (IES-R)
Subescala de MMPI
PTSD Síntoma de PTSD Escala (PSS)
Escala de síntomas de TEPT infantil (CPSS)
Cuestionario de eventos traumáticos (TEQ)
Escala de trauma de Davidson (DTS).
Escala de Mississippi para la escala relacionada con el combate.
Experiencias de la zona de guerra crítica (CWE)
[ AVISO: Este documento ha sido traducido automáticamente mediante Google Translate. ]
Trauma and Stress-related disorders include disorders in which exposure to a traumatic or stressful event is listed explicitly as a diagnostic criterion. These include reactive attachment disorder, disinhibited social engagement disorder, posttraumatic stress disorder (PTSD), acute stress disorder, and adjustment disorders (APA, 1994).
Posttraumatic stress disorder (PTSD) is a psychiatric disorder that can occur in people who have experienced or witnessed a traumatic event such as a natural disaster, a serious accident, a terrorist act, war/combat, rape or other violent personal assault. People with PTSD have intense, disturbing thoughts and feelings related to their experience that last long after the traumatic event has ended. They may relive the event through flashbacks or nightmares; they may feel sadness, fear or anger; and they may feel detached or estranged from other people. People with PTSD may avoid situations or people that remind them of the traumatic event, and they may have strong negative reactions to something as ordinary as a loud noise or an accidental touch. A diagnosis of PTSD requires exposure to an upsetting traumatic event. However, exposure could be indirect rather than first hand. For example, PTSD could occur in an individual learning about the violent death of a close family. It can also occur as a result of repeated exposure to horrible details of trauma such as police officers exposed to details of child abuse cases (adapted from: https://www.psychiatry.org/patients-families/ptsd/what-is-ptsd).
A World Health Organization study found a lifetime prevalence of PTSD in upper-middle income and lower-middle income countries of 2.3 and 2.1 percent respectively (Koenen KC et al., 2017 ).
Virtual Reality (VR) was proposed over two decades ago (Rothbaum et al., 1995) as a potentially useful tool to assist in the activation of the fear structure given its ability to present customizable visual, auditory, tactile, or olfactory stimuli. VR-based improvements to emotional engagement could overcome barriers in activation of the fear structure, such as avoidance (Foa, Huppert, & Cahill, 2006) and improved clinical outcomes. Studies of VR exposure (VRE) therapy for PTSD have repeatedly demonstrated reductions in PTSD symptoms following treatment (Difede et al., 2007, 2014; Reger et al., 2011; Rizzo, Difede, Rothbaum, & Reger, 2010; Rothbaum, Hodges, Ready, Graap, & Alarcon, 2001; Rothbaum et al., 2014).
This manual describes different Psious tools designed to help healthcare professionals on assessment and treatment in general and work related-stress and post-traumatic stress disorder.
Los trastornos relacionados con el trauma y el estrés incluyen trastornos en los que la exposición a un evento traumático o estresante se enumera explícitamente como criterio de diagnóstico. Estos incluyen trastorno de apego reactivo, trastorno de compromiso social desinhibido, trastorno de estrés postraumático (PTSD), trastorno de estrés agudo y trastornos de adaptación (APA, 1994).
El trastorno de estrés postraumático (TEPT) es un trastorno psiquiátrico que puede ocurrir en personas que han experimentado o presenciado un evento traumático como un desastre natural, un accidente grave, un acto terrorista, guerra / combate, violación u otro asalto personal violento. Las personas con TEPT tienen pensamientos y sentimientos intensos y perturbadores relacionados con su experiencia que duran mucho después de que el evento traumático ha terminado.Pueden revivir el evento a través de flashbacks o pesadillas; pueden sentir tristeza, miedo o enojo; y pueden sentirse desapegados o alejados de otras personas. Las personas con TEPT pueden evitar situaciones o personas que les recuerden el evento traumático, y pueden tener fuertes reacciones negativas a algo tan común como un ruido fuerte o un toque accidental. Un diagnóstico de TEPT requiere la exposición a un evento traumático perturbador. Sin embargo, la exposición podría ser indirecta más que de primera mano. Por ejemplo, el trastorno de estrés postraumático podría ocurrir en una persona que se entera de la muerte violenta de una familia cercana. También puede ocurrir como resultado de la exposición repetida a detalles horribles del trauma, como oficiales de policía expuestos a detalles de casos de abuso infantil (adaptado de: https://www.psychiatry.org/patients-families/ptsd/what-is- ptsd).
Un estudio de la Organización Mundial de la Salud encontró una prevalencia de por vida de TEPT en países de ingresos medianos altos y medianos bajos de 2.3 y 2.1 por ciento respectivamente (Koenen KC et al., 2017 ).
La Realidad Virtual (RV) se propuso hace más de dos décadas (Rothbaum et al., 1995) como una herramienta potencialmente útil para ayudar en la activación de la estructura del miedo dada su capacidad para presentar estímulos visuales, auditivos, táctiles y olfativos personalizables. Las mejoras basadas en la Realidad Virtual para el compromiso emocional podrían superar las barreras en la activación de la estructura del miedo, como la evitación (Foa, Huppert y Cahill, 2006) y mejores resultados clínicos. Los estudios de la terapia de exposición a la RV (ERV) para el TEPT han demostrado repetidamente reducciones en los síntomas del TEPT después del tratamiento (Difede et al., 2007, 2014; Reger et al., 2011; Rizzo, Difede, Rothbaum y Reger, 2010; Rothbaum, Hodges , Ready, Graap y Alarcon, 2001; Rothbaum et al., 2014).
Este manual describe diferentes herramientas de Psious diseñadas para ayudar a los profesionales de la salud en la evaluación y el tratamiento en general y el estrés relacionado con el trabajo y el trastorno de estrés postraumático.
[ AVISO: Este documento ha sido traducido automáticamente mediante Google Translate. ]
American Psychiatric Association (2013). Diagnostic and statistical manual of mental disorders (5th ed.). Washington, DC: American Psychiatric Association
Babor, T. F., Higgins-Biddle, J. C., Saunders, J. B., & Monteiro, M. G. (2001). Cuestionario de Identificación de los Trastornos debidos al Consumo de Alcohol.
Becoña E, Vázquez F. The Fagerström test for nicotine dependence in a Spanish simple. Psychol Rep. 1998;83(3 Pt 2):1455-8.
Bordnick, P. S., Graap, K. M., Copp, H. L., Brooks, J., & Ferrer, M. (2005). Virtual Reality Cue Reactivity Assessment in Cigarette Smokers. CyberPsychology & Behavior, 8(5), 487–492. https://doi.org/10.1089/cpb.2005.8.487
Bordnick, P. S., Copp, H. L., Traylor, A., Graap, K. M., Carter, B., Walton, A., et al. (2009). Reactivity to cannabis cues in virtual reality environments. Journal of Psychoactive Drugs, 41, 105–112
Castillo, I. I., & Bilbao, N. C. (2008). Craving: concepto, medición y terapéutica. Norte de Salud Mental, 7(32), 9–22
Fatseas, M., Serre, F., Alexandre, J.-M., Debrabant, R., Auriacombe, M., & Swendsen, J. (2015). Craving and substance use among patients with alcohol, tobacco, cannabis or heroin addiction: a comparison of substance- and person-specific cues. Addiction, 110(6), 1035–1042. https://doi.org/10.1111/add.12882
Fernández-Artamendi S, Fernández-Hermida JR, García-Cueto E, Secades-Villa R, García-Fernández G, Barrial-Berbén S.(2012): Adaptación y validación española del Adolescent-Cannabis Problems Questionnaire (CPQ-A) Adicciones. 2012;24(1):41-9.
Ferrer-García, M., Garcia, M., Gutiérrez-Maldonado, J., Pericot-Valverde, I., and Secades-Villa, R. (2010). Efficacy of virtual reality in triggering the craving to smoke: its relation to level of presence and nicotine dependence. Stud. Health Technol. Inform. 154, 123–127. doi:10.3233/978-1-60750-561-7-123
Filbey, F. M., Schacht, J. P., Myers, U. S., Chavez, R. S., & Hutchison, K. E. (2009). Marijuana craving in the brain. Proceedings of the National Academy of Sciences of the United States of America, 106(31), 13016–13021. https://doi.org/10.1073/pnas.0903863106
Gálvez, B. P., Maroto, J. D. J. G., Fernández, L. G., Ivorra, N. C., & Manzanaro, M. P. D. V. (2016). Validación de tres instrumentos de evaluación del craving al alcohol en una muestra española: PACS, OCDS-5 y ACQ-SF-R. Health and Addictions/Salud y Drogas, 16(2), 73-79.
Galloway, G. P., and Singleton, E. G. (2009). How long does craving predict use of methamphetamine? Assessment of use one to seven weeks after the assess- ment of craving: craving and ongoing methamphetamine use. Subst. Abuse 26, 63–79. Available at: http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2773437/ pdf/sart-1-2008-063.pdf
Giovancarli, C., Malbos, E., Baumstarck, K., Parola, N., Pélissier, M. F., Lançon, C., … Boyer, L. (2016). Virtual reality cue exposure for the relapse prevention of tobacco consumption: A study protocol for a randomized controlled trial. Trials, 17(1), 1–9. https://doi.org/10.1186/s13063-016-1224-
Guerra, D. (1994). Addiction Severity Index (ASI): Un índice de severidad de la adicción. Manual de instrucciones.
Guven, F. M., Camsari, U. M., Senormanci, O., & Oguz, G. (2017). Cognitive Behavioral Therapy in Cannabis Use Disorder. Handbook of Cannabis and Related Pathologies: Biology, Pharmacology, Diagnosis, and Treatment. Elsevier Inc. https://doi.org/10.1016/B978-0-12-800756-3.00127-7
Gossop M, Best D, Marsden J, Strang J. Test-re- test reliability of the Severity of Dependence Sca- le. Addiction. 1997;92:353.
Heatherton TF, Kozlowski LT, Frecker RC, Fargerström KO. The Fagerström Test for Nicotine Dependence: a revision of Fagerström Tolerance Questionnaire. Br J Addict. 1991;86(9):1119-27
Heishman SJ; Singleton EG; Liguori A. Marijuana Craving Questionnaire: Development and initial validation of a self-report instrument. Addiction 2001;96(7):1023-1034
Hone-Blanchet, A., Wensing, T., & Fecteau, S. (2014). The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders. Frontiers in Human Neuroscience, 8(October), 1–15. https://doi.org/10.3389/fnhum.2014.00844
Iglesias, E. B., & Tomás, M. C. (2016). MANUAL DE psicólogos especialistas en psicología clínica en formación.
Mayfield, D., McLeod, G. y Hall, P. (1974). The CAGE questionnaire: validation of a new alcoholism screening instrument. The American Journal of Psychiatry, 131, 1121-1123.
Man, D. W. K. (2018). Virtual reality-based cognitive training for drug abusers: A randomised controlled trial. Neuropsychological Rehabilitation, 00(0), 1–18. https://doi.org/10.1080/09602011.2018.1468271
Mcrae-clark, A. L., Pharm, D., Carter, R. E., Ph, D., Price, K. L., Baker, N. L., … Brady, K. T. (2012). Marijuana-Dependent Individuals, 218(1), 49–58. https://doi.org/10.1007/s00213-011-2376-3.STRESS
McLellan AT, Luborsky L, Woody GE, O’Brien CP. An improved diagnostic evaluation instrument for substance abuse patients: the Addiction Severity Index. J Nerv Ment Dis. 1980;168:26–33. [PubMed] [Google Scholar]
O’Brien, C. P., Childress, A. R., McLellan, T., & Ehrman, R. (1990). Integrating systematic cue exposure with standard treatment in recovering drug dependent patients. Addictive Behaviors, 15(4), 355–365. https://doi.org/10.1016/0306-4603(90)90045-Y
O’Neill, A., Bachi, B., & Bhattacharyya, S. (2020). Attentional bias towards cannabis cues in cannabis users: A systematic review and meta-analysis. Drug and Alcohol Dependence, 206, 107719. https://doi.org/10.1016/j.drugalcdep.2019.107719
Palamar, J. J., Griffin-Tomas, M., & Ompad, D. C. (2015). Illicit drug use among rave attendees in a nationally representative sample of US high school seniors. Drug and Alcohol Dependence, 152, 24–31. https://doi.org/10.1016/j.drugalcdep.2015.05.002
Paliwal, P., Hyman, S. M., and Sinha, R. (2008). Craving predicts time to cocaine relapse: further validation of the now and brief versions of the cocaine crav- ing questionnaire. Drug Alcohol Depend. 93, 252–259. doi:10.1016/j.drugalcdep. 2007.10.002
Prochaska JO y Prochaska JM. Modelo transteorético de cambio para conductas adictivas. En: Casa M, Gossop M, editores. Recaída y prevención de recaídas. Barcelona: Neurociencias, 1993; p. 85-136
Rodríguez-Martos, A., Navarro, R.M., Vecino C. y Pérez, R. (1986). Validación de los cuestionarios KFA (CBA) y CAGE para el diagnóstico del alcoholismo. Drogalcohol, 11, 132-139
Rubio, G., Bermejo, J., Caballero, M.C., y Santo-Domingo, J. (1998). Validación de la prueba para la identificación de trastornos por uso de alcohol (AUDIT) en Atención Primaria. Revista Clínica Española, 198, 11-14.
Saladin, M. E., Brady, K. T., Graap, K., & Rothbaum, B. O. (2006). A preliminary report on the use of virtual reality technology to elicit craving and cue reactivity in cocaine dependent individuals. Addictive Behaviors, 31(10), 1881–1894. https://doi.org/10.1016/j.addbeh.2006.01.004
Saunders, J.B., Aasland, O.G., Babor, T.F., De la Fuente, J.R. y Grant, M. (1993). Development of the Alcohol Use Disorders Identification Test (AUDIT): WHO Collaborative Project on Early Detection of Persons with Harmful Alcohol ConsumptionII. Addiction, 88, 791-804.
Segawa, T., Baudry, T., Bourla, A., Blanc, J.-V., Peretti, C.-S., Mouchabac, S., & Ferreri, F. (2020). Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review. Frontiers in Neuroscience, 13(January). https://doi.org/10.3389/fnins.2019.01409
Stephens RS, Roffman RA, Curtin L. Comparison of extended versus brief treatments for marijuana use. J Consult Clin Psychol 2000;68(5):898-908
Singleton EG ; Tiffany ST ; Henningfield JE. Development and validation of a new questionnaire to assess craving for alcohol. Problems of Drug Dependence, 1994: Proceeding of the 56th Annual Meeting, The College on Problems of Drug Dependence, Inc., Volume II: Abstracts. NIDA Research Monograph 153, Rockville, MD: National Institute on Drug Abuse, p.289, 1995.
The Glover-Nilsson Smoking Behavioral Questionnaire (GN-SBQ). Actas de Third European Conference of the Society for Research on Nicotine and Tobacco; 2001, septiembre; París. p. 48.
Tiffany ST; Drobes DJ. The development and initial validation of a questionnaire on smoking urges. British Journal on Addiction 1991;86:1467-1476.
Traylor, A. C., Parrish, D. E., Copp, H. L., and Bordnick, P. S. (2011). Using virtual reality to investigate complex and contextual cue reactivity in nicotine dependent problem drinkers. Addict. Behav. 36, 1068–1075. doi: 10.1016/j.addbeh.2011.06.014
Vallejo, M.A. y Comeche, M.I. (2016) Lecciones de terapia de conducta, 2ª Edición. Madrid: Dykinson
American Psychiatric Association (2013). Diagnostic and statistical manual of mental disorders (5th ed.). Washington, DC: American Psychiatric Association
Babor, T. F., Higgins-Biddle, J. C., Saunders, J. B., & Monteiro, M. G. (2001). Cuestionario de Identificación de los Trastornos debidos al Consumo de Alcohol.
Becoña E, Vázquez F. The Fagerström test for nicotine dependence in a Spanish simple. Psychol Rep. 1998;83(3 Pt 2):1455-8.
Bordnick, P. S., Graap, K. M., Copp, H. L., Brooks, J., & Ferrer, M. (2005). Virtual Reality Cue Reactivity Assessment in Cigarette Smokers. CyberPsychology & Behavior, 8(5), 487–492. https://doi.org/10.1089/cpb.2005.8.487
Bordnick, P. S., Copp, H. L., Traylor, A., Graap, K. M., Carter, B., Walton, A., et al. (2009). Reactivity to cannabis cues in virtual reality environments. Journal of Psychoactive Drugs, 41, 105–112
Castillo, I. I., & Bilbao, N. C. (2008). Craving: concepto, medición y terapéutica. Norte de Salud Mental, 7(32), 9–22
Fatseas, M., Serre, F., Alexandre, J.-M., Debrabant, R., Auriacombe, M., & Swendsen, J. (2015). Craving and substance use among patients with alcohol, tobacco, cannabis or heroin addiction: a comparison of substance- and person-specific cues. Addiction, 110(6), 1035–1042. https://doi.org/10.1111/add.12882
Fernández-Artamendi S, Fernández-Hermida JR, García-Cueto E, Secades-Villa R, García-Fernández G, Barrial-Berbén S.(2012): Adaptación y validación española del Adolescent-Cannabis Problems Questionnaire (CPQ-A) Adicciones. 2012;24(1):41-9.
Ferrer-García, M., Garcia, M., Gutiérrez-Maldonado, J., Pericot-Valverde, I., and Secades-Villa, R. (2010). Efficacy of virtual reality in triggering the craving to smoke: its relation to level of presence and nicotine dependence. Stud. Health Technol. Inform. 154, 123–127. doi:10.3233/978-1-60750-561-7-123
Filbey, F. M., Schacht, J. P., Myers, U. S., Chavez, R. S., & Hutchison, K. E. (2009). Marijuana craving in the brain. Proceedings of the National Academy of Sciences of the United States of America, 106(31), 13016–13021. https://doi.org/10.1073/pnas.0903863106
Gálvez, B. P., Maroto, J. D. J. G., Fernández, L. G., Ivorra, N. C., & Manzanaro, M. P. D. V. (2016). Validación de tres instrumentos de evaluación del craving al alcohol en una muestra española: PACS, OCDS-5 y ACQ-SF-R. Health and Addictions/Salud y Drogas, 16(2), 73-79.
Galloway, G. P., and Singleton, E. G. (2009). How long does craving predict use of methamphetamine? Assessment of use one to seven weeks after the assess- ment of craving: craving and ongoing methamphetamine use. Subst. Abuse 26, 63–79. Available at: http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2773437/ pdf/sart-1-2008-063.pdf
Giovancarli, C., Malbos, E., Baumstarck, K., Parola, N., Pélissier, M. F., Lançon, C., … Boyer, L. (2016). Virtual reality cue exposure for the relapse prevention of tobacco consumption: A study protocol for a randomized controlled trial. Trials, 17(1), 1–9. https://doi.org/10.1186/s13063-016-1224-
Guerra, D. (1994). Addiction Severity Index (ASI): Un índice de severidad de la adicción. Manual de instrucciones.
Guven, F. M., Camsari, U. M., Senormanci, O., & Oguz, G. (2017). Cognitive Behavioral Therapy in Cannabis Use Disorder. Handbook of Cannabis and Related Pathologies: Biology, Pharmacology, Diagnosis, and Treatment. Elsevier Inc. https://doi.org/10.1016/B978-0-12-800756-3.00127-7
Gossop M, Best D, Marsden J, Strang J. Test-re- test reliability of the Severity of Dependence Sca- le. Addiction. 1997;92:353.
Heatherton TF, Kozlowski LT, Frecker RC, Fargerström KO. The Fagerström Test for Nicotine Dependence: a revision of Fagerström Tolerance Questionnaire. Br J Addict. 1991;86(9):1119-27
Heishman SJ; Singleton EG; Liguori A. Marijuana Craving Questionnaire: Development and initial validation of a self-report instrument. Addiction 2001;96(7):1023-1034
Hone-Blanchet, A., Wensing, T., & Fecteau, S. (2014). The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders. Frontiers in Human Neuroscience, 8(October), 1–15. https://doi.org/10.3389/fnhum.2014.00844
Iglesias, E. B., & Tomás, M. C. (2016). MANUAL DE psicólogos especialistas en psicología clínica en formación.
Mayfield, D., McLeod, G. y Hall, P. (1974). The CAGE questionnaire: validation of a new alcoholism screening instrument. The American Journal of Psychiatry, 131, 1121-1123.
Man, D. W. K. (2018). Virtual reality-based cognitive training for drug abusers: A randomised controlled trial. Neuropsychological Rehabilitation, 00(0), 1–18. https://doi.org/10.1080/09602011.2018.1468271
Mcrae-clark, A. L., Pharm, D., Carter, R. E., Ph, D., Price, K. L., Baker, N. L., … Brady, K. T. (2012). Marijuana-Dependent Individuals, 218(1), 49–58. https://doi.org/10.1007/s00213-011-2376-3.STRESS
McLellan AT, Luborsky L, Woody GE, O’Brien CP. An improved diagnostic evaluation instrument for substance abuse patients: the Addiction Severity Index. J Nerv Ment Dis. 1980;168:26–33. [PubMed] [Google Scholar]
O’Brien, C. P., Childress, A. R., McLellan, T., & Ehrman, R. (1990). Integrating systematic cue exposure with standard treatment in recovering drug dependent patients. Addictive Behaviors, 15(4), 355–365. https://doi.org/10.1016/0306-4603(90)90045-Y
O’Neill, A., Bachi, B., & Bhattacharyya, S. (2020). Attentional bias towards cannabis cues in cannabis users: A systematic review and meta-analysis. Drug and Alcohol Dependence, 206, 107719. https://doi.org/10.1016/j.drugalcdep.2019.107719
Palamar, J. J., Griffin-Tomas, M., & Ompad, D. C. (2015). Illicit drug use among rave attendees in a nationally representative sample of US high school seniors. Drug and Alcohol Dependence, 152, 24–31. https://doi.org/10.1016/j.drugalcdep.2015.05.002
Paliwal, P., Hyman, S. M., and Sinha, R. (2008). Craving predicts time to cocaine relapse: further validation of the now and brief versions of the cocaine crav- ing questionnaire. Drug Alcohol Depend. 93, 252–259. doi:10.1016/j.drugalcdep. 2007.10.002
Prochaska JO y Prochaska JM. Modelo transteorético de cambio para conductas adictivas. En: Casa M, Gossop M, editores. Recaída y prevención de recaídas. Barcelona: Neurociencias, 1993; p. 85-136
Rodríguez-Martos, A., Navarro, R.M., Vecino C. y Pérez, R. (1986). Validación de los cuestionarios KFA (CBA) y CAGE para el diagnóstico del alcoholismo. Drogalcohol, 11, 132-139
Rubio, G., Bermejo, J., Caballero, M.C., y Santo-Domingo, J. (1998). Validación de la prueba para la identificación de trastornos por uso de alcohol (AUDIT) en Atención Primaria. Revista Clínica Española, 198, 11-14.
Saladin, M. E., Brady, K. T., Graap, K., & Rothbaum, B. O. (2006). A preliminary report on the use of virtual reality technology to elicit craving and cue reactivity in cocaine dependent individuals. Addictive Behaviors, 31(10), 1881–1894. https://doi.org/10.1016/j.addbeh.2006.01.004
Saunders, J.B., Aasland, O.G., Babor, T.F., De la Fuente, J.R. y Grant, M. (1993). Development of the Alcohol Use Disorders Identification Test (AUDIT): WHO Collaborative Project on Early Detection of Persons with Harmful Alcohol ConsumptionII. Addiction, 88, 791-804.
Segawa, T., Baudry, T., Bourla, A., Blanc, J.-V., Peretti, C.-S., Mouchabac, S., & Ferreri, F. (2020). Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review. Frontiers in Neuroscience, 13(January). https://doi.org/10.3389/fnins.2019.01409
Stephens RS, Roffman RA, Curtin L. Comparison of extended versus brief treatments for marijuana use. J Consult Clin Psychol 2000;68(5):898-908
Singleton EG ; Tiffany ST ; Henningfield JE. Development and validation of a new questionnaire to assess craving for alcohol. Problems of Drug Dependence, 1994: Proceeding of the 56th Annual Meeting, The College on Problems of Drug Dependence, Inc., Volume II: Abstracts. NIDA Research Monograph 153, Rockville, MD: National Institute on Drug Abuse, p.289, 1995.
The Glover-Nilsson Smoking Behavioral Questionnaire (GN-SBQ). Actas de Third European Conference of the Society for Research on Nicotine and Tobacco; 2001, septiembre; París. p. 48.
Tiffany ST; Drobes DJ. The development and initial validation of a questionnaire on smoking urges. British Journal on Addiction 1991;86:1467-1476.
Traylor, A. C., Parrish, D. E., Copp, H. L., and Bordnick, P. S. (2011). Using virtual reality to investigate complex and contextual cue reactivity in nicotine dependent problem drinkers. Addict. Behav. 36, 1068–1075. doi: 10.1016/j.addbeh.2011.06.014
Vallejo, M.A. y Comeche, M.I. (2016) Lecciones de terapia de conducta, 2ª Edición. Madrid: Dykinson
It is always interesting and positive to try to complement the Virtual Reality experience with comments, questions or indications to make it easier for the patient to get into the situation and feel a greater immersion in the environment.
Some examples could be: “Imagine that these are your friends, with whom you usually consume or have used in the past”… “How do you feel when you see them?” “What do you think they think of you?” “Which one do you feel most uncomfortable with and why?” “Which one generates more impulse of consumption?” “Which one do you trust or give you more security?” “Do they make you nervous?” etc.
At the same time, it is highly recommended to try to keep the patient in the same body position as the protagonist of the scene (in this case, sitting at the classroom desk).
In the same way, it can be useful to add any element of the scene or the context where the events take place. In this case, preparing some air freshener, incense…, with a smell similar to the substance (tobacco, cannabis, beer…), having a bottle and / or a can that the patient can touch…, can help make the immersion more effective and provide the patient with the sensations and emotions of the environment. In these environments, the use of tactile, olfactory and gustatory stimulation complementary to virtual reality will be of special importance.
It is also recommended that during the conversations between patient and avatars within the virtual environment, the patient says aloud the answer he is selecting to communicate with the avatar with whom he is interacting.
Finally, remember that in Psious you have a wide variety of environments with which you can complement the work in relation to substance-related disorder. We present some examples below:
Therapeutic area
Environments
Scene
Therapeutic objective
Social Anxiety
Group in the Bar
Bar
Evaluation and management of Craving (alcohol, tobacco and cannabis)General EEHHSS
Fear of the dark
Fear of the dark
House alone
Evaluation and management of Craving ( alcohol, tobacco and cannabis)
Fear of driving
City
Driving at night in the city
Fear of flying
Boarding gate
Before boarding
Airplane
Flight
Anxiety about exams
Institute
Before entering the exam and After the exam
University
Fear of speaking in public
All
Before and after of the execution of the speech
Relaxation
Diaphragmatic breathing
Under the sea or Grassland
Management of physiological activation
Jacobson relaxation Jacobson
relaxation
Mindfulness
Conscious walk
All
Attention management
Spring-Summer
All
Management of attention and thoughts
Psychoeducation
Anxiety
All
Conceptualization of emotional responses
Stress
All
Conceptualization of stress response
[ DISCLAIMER: This document has been automatically translated using Google Translate. ]
Siempre es interesante y positivo tratar de complementar la experiencia de Realidad Virtual con comentarios, preguntas o indicaciones para facilitar que el paciente pueda ponerse más fácilmente en situación y sienta una mayor inmersión en el entorno.
Algunos ejemplos podrían ser: “Imagínate que estos son tus amigos, ¿con cuales sueles consumir o has consumido en el pasado?”… “¿Qué sientes al verlos?” “¿Qué crees que piensan de ti?” “¿Con cuál te sientes más a disgusto y porqué?” “¿Cuál te genera más impulso de consumo?” “¿En cuál confías o te da mayor seguridad?” “¿Te ponen nervios@?” etc.
A su vez, es muy recomendable tratar de mantener al paciente en la misma posición corporal en la que se encuentra el sujeto protagonista de la escena (en este caso, sentado en el pupitre del aula).
Del mismo modo, puede ser útil añadir cualquier elemento propio de la escena o del contexto donde suceden los hechos. En este caso preparar algún ambientador, incienso…, con olor parecido a la sustancia (tabaco, cannabis, cerveza…), tener una botella y/o una lata que el paciente pueda tocar…, puede ayudar a hacer más efectiva la inmersión y facilitarle al paciente las sensaciones y emociones propias del entorno. En estos entornos será de especial importancia la utilización de estimulación táctil, olfativa y gustativa complementaria a la realidad virtual.
Se recomienda además que durante las conversaciones entre paciente y avatares dentro del entorno virtual el paciente diga en voz alta la respuesta que está seleccionando para comunicarse con el avatar con el que está interactuando.
Finalmente, recuerda que en Psious dispones gran variedad de entornos con lo que puedes complementar el trabajo en relación al trastorno relacionado con sustancias. Presentamos algunos ejemplos a continuación:
Área terapéutica
Entornos
Escena
Objetivo terapéutico
Ansiedad Social
Grupo en el Bar
Bar
Evaluación y manejo del Craving (alcohol, tabaco y cannabis)EEHHSS generales
Miedo a la oscuridad
Miedo a la oscuridad
Casa sol@
Evaluación y manejo del Craving (alcohol, tabaco y cannabis)
“All the information contained in this section is for guidance only. Psious environments are therapy supporting tools that must be used by the healthcare professional within an evaluation and intervention process designed according to the characteristics and needs of the user.
Also remember that you have the General Clinical Guide in which you have more information on how to adapt psychological intervention techniques (exposure, systematic desensitization, cognitive restructuring, chip economy…) to Psious environments.”
Objectives of the environment Bar Terrace
Bar Terrace focuses on the work of craving alcohol, tobacco and cannabis. The main intervention objectives of this environment will be twofold. The first of them, framed in the mode of passive exposure, is the extinction of the consumption impulse associated with the conditioned stimuli, key or signals related to the substance. The second, within the active strategies, is training in social skills in general and in negative and positive assertiveness, in particular. These therapeutic objectives will mainly be carried out in two moments of the intervention, related to the state of change (Prochaska JO and Prochaska JM, 1993). On the one hand, when the patient is in the action stage, the can be worked on management of craving, and on the other hand, when the user is already in the maintenance phase, it can be used to prevent relapse (Sánchez-Hervás et al. 2004).
Training in the management of craving through the Bar Terrace environment
Regarding psychological strategies, the Bar Terrace environment allows to work on SignalExposure Therapy (Cue Exposure Therapy, CET) and Systematic Desensitization (SD) through virtual reality. Likewise, the environment is designed for Social Skills Training (SST), especially to practice negative assertiveness (refusal of consumption) and positive assertiveness.
The first two techniques, CET and SD, favor the extinction of the relationship between conditional stimuli, signals or cues (for example being in a bar, getting bored, looking at cigarette papers…) and the conditioned response (physiological, cognitive and / or or motor related to the consumption of the substance). Remember that both CET andSD are only two of the multiple strategies (pharmacological, psychological and psychosocial) that can be used in the management of craving (see Castillo, II, and Bilbao, NC, 2008, Hone-Blanchet, A., 2014 ). The SST, for its part, will be essential in managing risk situations, especially those in social interaction.
The environment allows the three techniques, CET, SD and SST, in an ecological situation and with different degrees of difficulty: combining configuration variables (paraphernalia, substance) and events (emotional craving, short / long conversation).
Extinction of conditioned responses through the Bar Terrace environment The
The goal of TSC is to decrease the conditioned relationship between a substance-related signal and the physiological response by systematically matching them in a treatment environment. The constant combination of a conditioned stimulus with a conditioned response in the absence of the substance reduces the physiological reactivity to the signal. With this process, an extinction of the signal-response association will be favored and, therefore, the reactivity to signals, keys related to the substance and that are responsible for craving, will decrease (Hone-Blanchet, A., 2014). In the case of SD, termination will occur through the counter-conditioning procedure. In this case, it will associate a deactivation response to the signals or keys, thus achieving the extinction of stimuli and conditioned responses. Remember, that in case of applying the extinction procedure using SD, you can use the progressive muscle relaxation and diaphragmatic breathing environments to train the patient and to apply the technique during the procedure itself.
The mode of exposure (live, in imagination, photographs, videos, virtual reality, etc.) largely determines the ability of stimuli to produce desire for consumption and for habituation or extinction responses to generalize outside of the therapeutic context . A recent field of research is interested in the development of new exposure procedures using advanced technologies such as virtual reality. The main advantage of this over other presentation methods is that the subjects do not have the sensation of being external observers, but rather of being part of the surroundings, thus increasing the sensation of realism. Despite being a relatively recent field of study, the research published to date has provided reasonably positive expectations about the usefulness of this tool for improving key exposure techniques (Kuntze et al., 2001; Saladin et al. ., 2006; Bordnick et al., 2009; Ferrer-García et al., 2010).
The following is a proposed procedure for the CET (Vallejo, MA and Comeche, MI, 2016) :
1. Individual selection of the keys to which each subject will be exposed based on their consumption history and / or preferences.
2. Elaboration of an exposure hierarchy starting with the stimuli or situations that produce less desire and following in ascending order.
3. Selection of the type of response that will be taken into account to evaluate reactivity. In general, the patient’s subjective desire for consumption or craving is used. For example, using a Visual Analogue Scale (EVA or Visual Analogue Scale)
4. Selection of the extinction criterion based on the baseline measurement and the reactivity that the keys produce, for example, changes in the conductance measurement of the skin, basal level of desire to consume before the stimulus.
5. Exposure to the items of the hierarchy with the corresponding procedure (live, photographs, videos, virtual reality, etc.).
6. The exposure can be totally passive, in which they only seek habituation responses, or active, where the exposure is accompanied by previously trained coping strategies, for example, training in social skills to reject consumption.
7. During the exposure, it is necessary to guarantee that the patient does not have escape behaviors, fundamentally, of inattention to the stimulus.
8. Homework is used in which a live exposure is scheduled with response prevention.
Training in Social Skills (SST) with theBar Terrace environment TheBar Terrace
environment has the substance configuration variable (alcohol, tobacco or cannabis) and the conversation event (short or long) to favor the SST, especially in relation to refusal assertiveness:consumer rejection.
The intervention dynamics will allow us to configure one of the Substances (alcohol, tobacco or cannabis) and graduate the level of difficulty by selecting the level of Paraphernalia (low / medium / high) before launching the scene. Once the scene is configured and activated, the start of the Talk event will determine the therapeutic goal. The selection of the Short Conversation will allow us to evaluate the communicative style of the patient (aggressive, passive, assertive) and / or to intervene in the training for the use of more assertive responses. It should be noted that, in all cases, the response that the patient can give to the offer of consumption is negative and what the patient can select only refers to the communicative style. The response options for the patient are very varied, both in verbal, non-verbal and paraverbal content and will alternate to avoid a learning effect.
In the case of the Long Conversation, the therapeutic objective will be training in negative assertiveness and emotional management. The accompanying avatar will insist repeatedly to incite consumption, using both insistence and even personal “attack” on the patient, to convince him to accompany him in the consumption of the substance selected in the initial configuration. The patient will be able to choose response options, again assertive, passive or aggressive. A decision algorithm will reward, making the conversation shorter and more pleasant, or it will punish, making the conversation more insistent and tense, according to the patient’s selection criteria: If you choose assertive options, the accompanying avatar will insist less, give more support and understanding. If the patient chooses passive or aggressive options, the accompanying avatar will be more insistent and unpleasant. For more detail of the algorithm, the review of the section:is recommended Events-Long-Conversation.
Each of the response options that the patient can choose represents a negative assertive strategy: Say no (“No, thanks”, “Very good, but I don’t want to…”), Scratched record (“Sorry, I’m not interested…” , “I’m sorry, I’m not interested…”), For you, for me (“Maybe something’s wrong with you. For me, it’s just that I don’t want to cheer up like that”), Fog bank (“It may be that you right, but I’d rather not ”)…, In appendix 6.2 you will find a description of the options available to the patient, classified according to the type of negative assertiveness used.
Relapse prevention
One of the times in which the management of craving in a substance-related disorder is of special relevance is during the maintenance of abstinence. The prevention of relapses is one of the aspects of vital importance in the work of this psychopathology. Following the guidelines of the relapse prevention strategies of Witkiewitz and Marlatt (2007), we present a proposal adapted for the Bar Terrace environment:
Relapse prevention strategies
Therapeutic objective
Configuration / Events
Psychoeducation: teaching about relapse concepts / fall, identification of early warning signs, general intervention treatment plan.
Enumeration of high-risk situations and strategies for managing them. The therapist should show models to do this during the session (role play).
Use the environment to obtain ecological information, in situ / virtuous, on the level of craving generated by certain Signals / Keys. It accompanies VR without and with tactile stimuli (a bottle, cigarette paper…) and olfactory (a candle, incense…) related to substances to graduate the intensity of the impulse to consume. Before performing the intervention by VR, it is advisable to explain the basic concepts of Craving and SST to the patient. Likewise, it will be important to offer examples and models of the different communication styles (passive-assertive-aggressive).
Graduate the presentation of the scenes from least to greatest number of paraphernalia and with the absence or presence of emotional craving.
Acquisition of cognitive skills: it is important to set limits in interpersonal relationships. Patients must also acquire the skill of negative assertion communication.
During the intervention process in SST it is recommended to follow the process: a) Establishment of objectives (eg evaluation of communication style, training in saying no…) b) Modeling (eg assertive style, aggressive style, passive style or negative assertiveness) c ) Live behavior rehearsal (eg, substance rejection role playing) d) Feedback on the behavior rehearsal e) Repetition of role playing if relevant. f) Introduction of the virtual scene and virtual conduct rehearsal g) Feedback on the virtual conduct rehearsal h) Repetition of the virtual scene if applicable i) Establishment of objectives and homework.
Use the substance configuration variable to work with a specific Signal (alcohol, tobacco, or cannabis). You can also modulate the difficulty using the different levels of the Paraphernalia configuration variable.The Conversation Event: short / long will allow you to focus more on the detection of the communicative style or on the SST: negative assertiveness / rejection of consumption.
Realize the emotions themselves and management of the reactions resulting from them.
The emotional responses as modulators of both craving and the correct use of SST will be a relevant objective in relapse prevention.
The Emotional Craving event is specially designed for the work of identification and emotional management of craving.
Understand the desire to consume: deal with craving and exercise to regain control.
Craving management will be important both in the cessation process and in the maintenance and prevention of relapses. La Terraza makes it possible to evaluate craving and social skills at different moments of the therapeutic process. The environment will also help you to intervene to extinguish signals related to craving and increase the SST to reject consumption, favoring in both cases a better management of the consumption impulse.
The configuration variables, especially Paraphernalia and substance, will allow you to adjust the scene to the needs of your patient and the therapeutic moment.
Learning of cognitive distortions and setbacks: helping the patient to modify cognitive perspectives to prevent relapse.
La Terraza will help to evaluate and intervene in cognitive processes, perception, attention (heat maps), thoughts (cognitive evaluation during execution of the virtual scene) and memory (extinction of conditioned stimuli). All this aimed at increasing the resources of your patient in the management of Craving. Ask your patient what they are thinking during the scene (via viewer communication) after launching a specific event. Get information about what they are thinking when they see a specific Sign in the scene or for example what they are thinking after rejecting a consumer offer.
Use the different possibilities of the environment, configuration variables (Paraphernalia, Substance…), events (Emotional Craving, Conversation…) and tools (timeline, galvanic response log, heat maps…) to
assess other comorbid conditions and situations specials. The health professional must consider the possible risks of the presence of dual pathologies and psychopathology.
[ DISCLAIMER: This document has been automatically translated using Google Translate. ]